The new compass assets are also on-model. Map markers and the compass now use higher-resolution assets.The Esc key can now be used to back out of most options menus.Improved compatibility with Ultimate Leveling: that mod's hooks to StatsMenu should now be operable with a gamepad, and gamepad users should no longer be prevented from taking or exiting a book using the gamepad.Fixed major issues that could occur when trying to move while ragdolled, if Enhanced Movement was enabled.Fixed a softlock that could occur when waiting or sleeping, if you canceled the wait early by pressing B on the gamepad.Added an option to fade the HUD stat meters out of view when all three stats (health, magicka, and stamina) are full.Added the following script commands, to allow scripts from other mods to access and influence gamepad input: XXNGetGamepadJoystickMagnitude, XXNGetGamepadControl, XXNIsGamepadConnected, XXNEnableGamepadKey, XXNDisableGamepadKey, XXNIsGamepadKeyDisabled, XXNIsGamepadKeyPressed, XXNGetGamepadTriggerMagnitude.Smaller Cursor for Northern UI Imperial Theme
#Dwerve armor skyrim mod
Not literally required, but if you're not using it why would you use this mod << If you don't like the flat black Xbox 360 buttons, make them glossy! NorthernUI - Spellmaking and Enchanting Tweaks
![dwerve armor skyrim dwerve armor skyrim](https://i.ytimg.com/vi/9AfKxyXMdGg/maxresdefault.jpg)
![dwerve armor skyrim dwerve armor skyrim](https://staticdelivery.nexusmods.com/images/110/1762374-1551761522.jpg)
Will work without NorthernUI but disigned for it : ) Northern UI and The Journal Mod Compatibility Patch This mod was designed to match with NorthernUI look.
![dwerve armor skyrim dwerve armor skyrim](https://staticdelivery.nexusmods.com/mods/110/images/3001-1-1324561477.jpg)
Only required for the NorthernUI version. Custom Spell Icons Updated- Patch for NorthernUI